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SWTOR 4.0 Return of Kephess


Azurestone

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4.0 Update: Star Wars: Return of Kephess

Storyline: Kephess smoked some of that good stuff and is returning once again. The final mission is bugged and will be fixed as soon as all early access sub finish the beta week.

 

 

PVP Changes:

1. All ranged classes can now take cover.

2. Sniper range has been increased to 120 meters and is now immune to LOS.

3. Marauders can now cast ravage while moving, granting 100% armor penetration and cc immunity for the duration.

4. Shoulder cannons immediately load an additional 45 charges, and all charges can be fired off GCD.

5. Assassins can now fly. Maul crit will now permanently remove a character from game.

6. Electronet now has no cooldown and will knock affected target back 30 meters with each tick, with the final ticks blowing the target out of the map and lock it out of warzone queue for 1 hour.

7. Sorcs get a new ability called Mass Demolish, which will cast demolish on a target and automatically spread it to all enemies within 200 meters. It has a 2 second cooldown and stackable for 10 times.

8. Invincible has been made available to all juggernaut specs, and additionally force charge has a 75% chance to finish the cooldown on invincible and grant Invincibly Invincible buff. When Invincible is activated with the buff, it will grant the same defense bonus to the entire raid. This effect cannot happen more than once every 2 seconds.

 

 

9. We currently do not have any changes for concealment operatives. We feel that through 2.0 and 3.0, concealment has been overly strong. Though its survivalbility is working as intended™, its dps capacity is way beyond our expectations since launch. We might consider removing the entire concealment spec in 5.0 Return of Dread Master Brontes.

 

Copyright Disclaimer

 

Video used in link is a cover of Let it Go by Psychipebbles and OneyNG. Original video is created and owned by Disney and it is not to be used for any commercial purposes. Also this thread is the only genuine fake dev blog tracker there is. The one and the only.

 

Edited by Azurestone
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That electro net buff is broken because if you put it on the Huttball carrier, he could just face away from the goal line and it would knock him toward the goal!! :rolleyes:

 

Damn. Even 4.0 will have exploits and sins seem OP :cool:

Edited by Ottoattack
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It scares me that some of what was listed makes more sense that what actually gets into this game.

 

May I suggest in addition to your Concealment Op changes you add:

 

Once a Concealment Operative enters stealth for the first time they cannot leave it again ... ever.

Edited by Tamanous
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It scares me that some of what was listed makes more sense that what actually gets into this game.

 

May I suggest in addition to your Concealment Op changes you add:

 

Once a Concealment Operative enters stealth for the first time they cannot leave it again ... ever.

 

Good point, brosef.

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