Azurestone Posted December 9, 2014 Share Posted December 9, 2014 (edited) 4.0 Update: Star Wars: Return of Kephess Storyline: Kephess smoked some of that good stuff and is returning once again. The final mission is bugged and will be fixed as soon as all early access sub finish the beta week. PVP Changes: 1. All ranged classes can now take cover. 2. Sniper range has been increased to 120 meters and is now immune to LOS. 3. Marauders can now cast ravage while moving, granting 100% armor penetration and cc immunity for the duration. 4. Shoulder cannons immediately load an additional 45 charges, and all charges can be fired off GCD. 5. Assassins can now fly. Maul crit will now permanently remove a character from game. 6. Electronet now has no cooldown and will knock affected target back 30 meters with each tick, with the final ticks blowing the target out of the map and lock it out of warzone queue for 1 hour. 7. Sorcs get a new ability called Mass Demolish, which will cast demolish on a target and automatically spread it to all enemies within 200 meters. It has a 2 second cooldown and stackable for 10 times. 8. Invincible has been made available to all juggernaut specs, and additionally force charge has a 75% chance to finish the cooldown on invincible and grant Invincibly Invincible buff. When Invincible is activated with the buff, it will grant the same defense bonus to the entire raid. This effect cannot happen more than once every 2 seconds. 9. We currently do not have any changes for concealment operatives. We feel that through 2.0 and 3.0, concealment has been overly strong. Though its survivalbility is working as intended™, its dps capacity is way beyond our expectations since launch. We might consider removing the entire concealment spec in 5.0 Return of Dread Master Brontes. Copyright Disclaimer Video used in link is a cover of Let it Go by Psychipebbles and OneyNG. Original video is created and owned by Disney and it is not to be used for any commercial purposes. Also this thread is the only genuine fake dev blog tracker there is. The one and the only. Edited December 11, 2014 by Azurestone Link to comment Share on other sites More sharing options...
HaoZhao Posted December 9, 2014 Share Posted December 9, 2014 That electro net buff is broken because if you put it on the Huttball carrier, he could just face away from the goal line and it would knock him toward the goal!! Link to comment Share on other sites More sharing options...
Ottoattack Posted December 9, 2014 Share Posted December 9, 2014 (edited) That electro net buff is broken because if you put it on the Huttball carrier, he could just face away from the goal line and it would knock him toward the goal!! Damn. Even 4.0 will have exploits and sins seem OP Edited December 9, 2014 by Ottoattack Link to comment Share on other sites More sharing options...
DerSchneider Posted December 9, 2014 Share Posted December 9, 2014 AND snipers will still be underpowered in that patch. Link to comment Share on other sites More sharing options...
Darth__Reaver Posted December 9, 2014 Share Posted December 9, 2014 Lmao that's made my day Link to comment Share on other sites More sharing options...
lpsmash Posted December 9, 2014 Share Posted December 9, 2014 (edited) Operative stun lock me nerf plz or i unsub p.s. I miss the knockdown on hidden strike Edited December 9, 2014 by lpsmash Link to comment Share on other sites More sharing options...
Evolixe Posted December 9, 2014 Share Posted December 9, 2014 LMFAO And you wouldn't believe how close you came to reality with one of them.. rofl. Link to comment Share on other sites More sharing options...
RPsus Posted December 9, 2014 Share Posted December 9, 2014 This thread Link to comment Share on other sites More sharing options...
Klintrin Posted December 9, 2014 Share Posted December 9, 2014 Still a better pvp patch than 3.0 was Link to comment Share on other sites More sharing options...
Zoom_VI Posted December 9, 2014 Share Posted December 9, 2014 And you wouldn't believe how close you came to reality with one of them.. rofl. I bet it was the flying assassins Link to comment Share on other sites More sharing options...
Devilk Posted December 9, 2014 Share Posted December 9, 2014 Most likely the immunity on marauders or the ravage on the move. Link to comment Share on other sites More sharing options...
BenitsubasaChiyo Posted December 9, 2014 Share Posted December 9, 2014 I give this thread 10/10 Link to comment Share on other sites More sharing options...
DarthOvertone Posted December 9, 2014 Share Posted December 9, 2014 Storyline: Kephess smoked some of that good stuff and is returning once again. The final mission is bugged and will be fixed as soon as all early access sub finish the beta week. This alone is pure comedy gold. Link to comment Share on other sites More sharing options...
-Holmes Posted December 9, 2014 Share Posted December 9, 2014 When can I preorder? Link to comment Share on other sites More sharing options...
FoE_Khorne Posted December 9, 2014 Share Posted December 9, 2014 (edited) 10/10 would play this expac. dem skill look spooky m8. timE to 420blazeit 2git mi mlgswag on Edited December 9, 2014 by FoE_Khorne Link to comment Share on other sites More sharing options...
Technohic Posted December 9, 2014 Share Posted December 9, 2014 (edited) Seeing as most sniper abilities can be used out of cover, and the readily available diversion, I would not be surprised if cover was not considered for all ranged classes, or at least mercs. Edited December 9, 2014 by Technohic Link to comment Share on other sites More sharing options...
JeffrenBrek Posted December 9, 2014 Share Posted December 9, 2014 Epic Thread. Thanks for the great laugh. Link to comment Share on other sites More sharing options...
Tamanous Posted December 9, 2014 Share Posted December 9, 2014 (edited) It scares me that some of what was listed makes more sense that what actually gets into this game. May I suggest in addition to your Concealment Op changes you add: Once a Concealment Operative enters stealth for the first time they cannot leave it again ... ever. Edited December 9, 2014 by Tamanous Link to comment Share on other sites More sharing options...
Azurestone Posted December 9, 2014 Author Share Posted December 9, 2014 It scares me that some of what was listed makes more sense that what actually gets into this game. May I suggest in addition to your Concealment Op changes you add: Once a Concealment Operative enters stealth for the first time they cannot leave it again ... ever. Good point, brosef. Link to comment Share on other sites More sharing options...
BigDumbViking Posted December 9, 2014 Share Posted December 9, 2014 Yolk... always bringing the EMO gold. Link to comment Share on other sites More sharing options...
gofortheko Posted December 9, 2014 Share Posted December 9, 2014 Flying Assassins, Super Commandos, monster Marauders, whats not to like? Link to comment Share on other sites More sharing options...
Azurestone Posted December 9, 2014 Author Share Posted December 9, 2014 Yolk... always bringing the EMO gold. Those candles in the background look weirdly kinky Link to comment Share on other sites More sharing options...
ScytheEleven Posted December 10, 2014 Share Posted December 10, 2014 Yolk you are not drunk enough to be posting this stuff. Go find General Nelson and post some more. Link to comment Share on other sites More sharing options...
Azurestone Posted December 10, 2014 Author Share Posted December 10, 2014 Yolk you are not drunk enough to be posting this stuff. Go find General Nelson and post some more. General Nelson bruh. Only way i know how Link to comment Share on other sites More sharing options...
-Bob- Posted December 10, 2014 Share Posted December 10, 2014 Good thread, i really did Laugh!All we're missing is an Instant vote kick enemy team button. Link to comment Share on other sites More sharing options...
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