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Kaggath Battlegrounds Semi-Finals: Republic Resistance vs Republic Reborn


Beniboybling

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Just a quick note, I won't be able to help any with the ground battles for like...8 hours cause work. Shall look over everything when i get back, see how far its gone though.

 

I'll be asleep in 2 hours-ish, to be awakened in 11 hours, so I would appreciate as early of a call as possible so I could post before I get up and go off to work, but I understand if that's not possible.

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Decision time!

 

 

 

 

The space above Coruscant served as a battlefield once again. This time, two forces for good but with opposing views clash for supremacy in a contest to decide the strongest system of peace and justice. The radical views of Revan and his battle hardened warriors stood opposite to the tried and true methods of Nomi Sunrider and her peacekeepers. With both fleets prepared for combat, there was no hope for compromise. And so, war engulfed Coruscant once again.

 

Admiral Nek Bwua’tu and Master Mace Windu stood at the bridge of the Alliance, studying the enemy fleet and composing strategies. The enemy fleet was playing defensively, holding position and waiting for the enemy to enter their firing range. Both fleets had already deployed fighters into defensive formations.

 

“Our long range cannons are in range,” Nek said after a few moments. “Halt movement and open fire.”

 

At those orders, the Venators directed their full frontal firepower against the enemy fleet, safely firing out of range of the enemy’s cannons. But after only a short volley, sirens blared as alarms warned of missiles incoming on the starboard side. In response all available ships opened fire with point-defense cannons, but the hull strength of the missiles were too strong. Only a handful was destroyed, the rest tore a pair of Acclamator cruisers asunder.

 

“Continue firing,” Nek ordered.

 

The cannons continued firing at long range, breaking the shields of enemy ships and cracking their hulls in short-lived explosions. Quickly enough, however, ship sensors warned of another missile strike.

 

“Switch main cannons to fast-tracking mode and concentrate fire on those missiles!” Nek commanded quickly.

 

The DBY cannons switched targets and joined the point-defense systems in firing on the incoming missiles. Under such heavy firepower, the missiles exploded harmlessly before they could reach their targets.

 

“Return to long-range firing,” Nek ordered. “We’ll force them to come to us.”

 

Revan watched the space battle progress from the safety of his flagship’s bridge, viewing the battle through the slit visor of his iconic mask. His enemy had proven more creative than he had anticipated. His ignorance of the capabilities of the enemy’s ships had caused him to make a mistake, one that had already cost him three cruisers.

 

“Our defensive strategy has proven ineffective thus far.” Revan said, his voice muffled by his mask.

 

“They’re trying to draw us in,” Meetra—Revan’s most trusted ally—said. “We have them outnumbered and outgunned, we should press our advantage.”

 

Revan nodded. “Indeed, move the fleet into firing range and deploy all fighter craft into the battle zone, except the Thunderclaps. Order Commander Antilles to keep them in a defensive formation near the Viscount.”

 

The Republic Reborn’s fleet began to move into firing range, soaking up the enemy’s long-range firing and losing two cruisers as they did so.

 

”The enemy has moved into full firing range, Admiral.” Mace Windu said to Nek.

 

“It was their only option,” Nek said with confidence. “Send all fighters to attack and fire with all batteries.”

 

Thousands of fighters swarmed into the center of the conflict, launching volleys of plasma at each other as they engaged in dogfights, cruisers opened fire with all batteries, and both sides began to reveal their traps. As heavy bombers from the Resistance closed, they were quickly swarmed and destroyed by Wedge Antilles and his squadron of Thunderclaps. Point-defense cannons from both sides began to take their effect on the fighter battle as cruisers began to enter the center of the conflict.

 

Eventually, however, the Resistance’s fighters began to take the advantage, overwhelming the opposition through sheer numbers and firepower. Revan was forced to deploy his Thunderclap squadrons in order to hold off the enemy’s squadrons.

 

Meanwhile, the Resistance found its cruisers lacking in ship-to-ship engagements. Though individually superior, the Resistance’s vessels were slowly being overwhelmed by their opposition. However, with Master Mace Windu’s keen intellect discerning the enemy’s shatterpoints, Nek was able to properly approach the situation and respond appropriately.

 

Though the Thunderclaps proved much stronger than their opposition, the weight of numbers began to crush down upon them, opening a new advantage for the Resistance. With their point-defense cannons overwhelmed by the sheer number of enemy fighters, the Reborn ships were unable to properly defend themselves from the salvos of heavy proton torpedoes launched by several Acclamator cruisers. Multiple Hammerhead-class cruisers split open and were quickly destroyed. Interdictor-class cruisers were slowly overwhelmed as well, but not without taking out several cruisers on their own.

 

But despite these losses, the Reborn had yet to be defeated. The main strengths of Revan’s fleet, which he had held back to lure his opponents in, entered the battle. The Viscount-class Star Defender escorted by Dagger Wing—upgraded with Isotope-5—under the command of Wedge Antilles tore into the battlefield, ripping through fighter squadrons and cruisers alike.

 

Taken aback by the sudden fury of the enemy, Nek quickly reorganized his forces, but Mace Windu had seen this coming. The Viscount and its escort had been a shatterpoint that he had perceived at the battle’s onset. Nek may have been surprised, but Windu was not, and he quickly laid out a strategy for victory.

 

The Viscount cruiser entered the field of battle. Though outnumbered severely now, it ripped apart any ship it targeted in short order before finally setting sights on the Alliance. The two ships engaged one another, but the Viscount quickly took an advantage. But the advantage was brief. Within the cloud of fighters, a squad of bombers dropped out and launched multiple disruptor torpedoes at the Mon Calamarian cruiser, before being destroyed themselves. The ship’s shields were disabled and left it vulnerable to a volley from another squad of bombers, before they too were destroyed. Pressing their advantage, Nek orders all ships to fire on the Viscount, losing the last of their Acclamator cruisers as they did.

 

With the Viscount in dire straits, Revan quickly delivered orders for retreat. Commander Antilles took the remaining fleet and made the jump to hyperspace, while Revan and Meetra Surik retreated to the planet’s surface below, barely escaping the Viscout’s destruction.

 

The Republic Resistance is victorious.

 

 

 

 

Survivors:

 

 

Resistance:

Damaged Imperious-class

2 Venator-class

1/3 fighters, bombers, elite craft

 

Reborn:

Dagger Wing

2 Interdictor-class

 

 

Point totals by category:

 

 

 

Fighters: (Including Elite craft and bombers)

Resistance: 11

Reborn: 5

 

Tactics: (This section measures tacticians and the effectiveness of their strategies)

Resistance: 19

Reborn: 17

 

Battle Meditation: (This section measures the effectiveness of Nomi Sunrider’s Battle Meditation on the battle)

Resistance: 4

Reborn: 4

 

Ship-to-Ship Combat: (Do I really need to put anything here? :p)

Resistance: 10

Reborn: 9

 

Boarding Parties: (This category measures the effectiveness of boarding parties)

Resistance: 2

Reborn: 6

 

Opening Argument: (Basically you posted an opening argument that makes a rather comprehensive analysis of the battle)

Resistance: 5

Reborn: 5

 

Strategy: (A post was made concerning an approach to the battle, scenarios are counted)

Resistance: 5

Reborn: 5

 

Final Argument: (A final argument was made)

Resistance: 5

Reborn: 5

 

Total:

Resistance: 61

Reborn: 56

 

 

 

Thoughts:

 

The biggest issue people will probably have is the result of the tacticians category. I agree that Revan probably is superior as a tactician to Nek. However, Revan has always been, to me, a big picture kind of guy. On the other hand, Nek has a proven track record in battles, and I feel that he would have the advantage in this kind of scenario. If this were a ‘Classic’ Kaggath, the story would be different.

 

But in addition to his own tactical prowess, Nek had Mace Windu, who was able to see the shatterpoints of the enemy fleet, which allowed Nek to formulate the proper strategies to exploit them.

 

But moving on.

 

The fighter game and ship-to-ship were always intertwined for me. What happened in one affected the other, and that was demonstrated in the scenario. Because of the sheer number of fighters, the Reborn’s ships couldn’t properly defend themselves from sudden proton torpedo attacks. Likewise, the number of fighters allowed the Resistance’s bomber craft to affect the battle hugely, since the Reborn couldn’t properly respond in time.

 

Dagger Wing and Wedge Antilles also had a huge affect on the battle. They were able to even up the fighter game, but they still weren’t able to deal with the numbers efficiently to prevent a group of bombers from turning the tide. They were able to respond, but not in time to save the flagship.

 

And on the note of flagships, the Viscount was easily superior to everything on the field. Unfortunately, everything else just piled on to nullify the advantage it brought.

 

Anyway, those are my thoughts on the matter. I know people will disagree, but the decision was made.

 

 

Good debate everyone. On to the ground battle.

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Ship-to-Ship Combat: (Do I really need to put anything here? )

Resistance: 10

Reborn: 9

 

Wait what. :confused::confused:

 

Was that an accident? Feels like that was an accident...

 

Good debate, surprised for probably the first time in Kaggath history but C'est la vie.

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The DBY cannons switched targets and joined the point-defense systems in firing on the incoming missiles. Under such heavy firepower, the missiles exploded harmlessly before they could reach their targets.

 

Oh and that's physically impossible, like, even if they penetrated the armor... no, that doesn't happen due to the way missiles and bombs actually work...

 

Just felt like I should point that out... again.

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I just.... I don't understand.

 

Over 1000 turbolaser lead *facedesk*

 

**** it I don't care, I'm off to bed.

 

It's not like recounting will do anything.

 

Edit: Besides, there's more to it than that.

Edited by Aurbere
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Yes, move on. Just because you disagree with the verdict doesn't mean you have to whine about my methods.

 

I don't care about the Verdict, the methods are my problem.

 

But no, continue to drag this argument on behind my back when I specifically say I'm not going to check this thread, it's seriously depressing that people on KMC have more loyalty than you.

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I don't care about the Verdict, the methods are my problem.

 

But no, continue to drag this argument on behind my back when I specifically say I'm not going to check this thread, it's seriously depressing that people on KMC have more loyalty than you.

I'm confused as to what's going on here, Aurbere made a decision, you lost the space battle. :confused::confused::confused:
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I'm confused as to what's going on here, Aurbere made a decision, you lost the space battle. :confused::confused::confused:

 

Again, I don't care about that.... like at all.

 

If there's one flaw with these Kaggaths it's how little the space battle matters. I have other reasons for being angry that again, I said I don't want to delve into and create a mess. I'm not one to go taddling off to the big bad Beni if I believe things happened that should not have.

 

And again before anyone makes any smart comments, I am not even remotely upset about the score, despite whether or not I wholeheartedly disagree with it.

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Again, I don't care about that.... like at all.

 

If there's one flaw with these Kaggaths it's how little the space battle matters. I have other reasons for being angry that again, I said I don't want to delve into and create a mess. I'm not one to go taddling off to the big bad Beni if I believe things happened that should not have.

 

And again before anyone makes any smart comments, I am not even remotely upset about the score, despite whether or not I wholeheartedly disagree with it.

 

Then what is the problem? Seriously, just say it. You're starting to hurt my feelings here.

Edited by Aurbere
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Then what is the problem? Seriously, just say it. You're starting to hurt my feelings here.

 

No, because you'll get even more angry and I want my 3 day break without fear of you people constantly talking about this.

 

These forums stress me, I swear to god. I don't even have time to take a break after this because I'm Arbiter, if I want a break I get to take one now mmk?

Edited by Selenial
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No, because you'll get even more angry and I want my 3 day break without fear of you people constantly talking about this.

 

These forums stress me, I swear to god. I don't even have time to take a break after this because I'm Arbiter, if I want a break I get to take one now mmk?

 

Fine, take your break. I just can't believe you went off on me like this, and on another forum too. It really makes me feel bad that you would act like this, and it's one of the examples of why I'm hesitant on bringing back the BattleZone.

 

Just take your break.

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Fine, take your break. I just can't believe you went off on me like this, and on another forum too. It really makes me feel bad that you would act like this, and it's one of the examples of why I'm hesitant on bringing back the BattleZone.

 

Just take your break.

 

How did I possible go off on you? (Apart from the laughable thing, one comment doesn't count as going off on you though)

 

I didn't personally attack you, all I said was that your methods this Kaggath not only surprised, but upset me. On this "other forum" I said that I needed a break. That was it. Even when asked about my reasons I refused to post them and start yet another argument because I realise it will just make things worse for both of us.

 

What possible thought train went through your mind that made you think, when I posted my need for a break, "Yeh, ok, going into satirical defense mode and mocking her" would make this situation any better?

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How did I possible go off on you? (Apart from the laughable thing, one comment doesn't count as going off on you though)

 

I didn't personally attack you, all I said was that your methods this Kaggath not only surprised, but upset me. On this "other forum" I said that I needed a break. That was it. Even when asked about my reasons I refused to post them and start yet another argument because I realise it will just make things worse for both of us.

 

What possible thought train went through your mind that made you think, when I posted my need for a break, "Yeh, ok, going into satirical defense mode and mocking her" would make this situation any better?

 

I'm not mocking you. I'm saying that your response to this decision was unwarranted.

 

But I'm not going into it. I respect you too much to let this get to me. Take your break. When you come back, everything will be fine.

 

Depending on the manner in which you return. To paraphrase the words of a certain someone. :p

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Moving on, since we need to get started on the ground battle. Rayla asked me to post something for her if she weren't available, so here it is:

 

GAR infantry wore the battle hardened Phase II Battle Armor, this armor set in thick places was impervious to blaster fire.

 

The standard weapons of Clones the DC-15A Blaster Rifle had a range of 10 kilometers, a fearsome range for such a common weapon.

 

The Clones also had specialized attachments to each regiment including:

Flame Troopers, whom as the name suggests were anti-infantry flame thrower support.

Blaze Troopers, heavily armed and armoured with wrist mounted flame throwers, very heavy armor and jet packs meant to burn alive entire squads.

Jet Troopers, these troopers used jet packs and grenade launchers to rain grenades on passers-by.

Anti-air Clone Troopers whom used specialized missiles to destroy air targets.

Clone Snipers whom targeted high profile opponents with the excellent DC-15x Sniper Rifle, flash trained to be excellent sharpshooters with specialized armor.

Scout Troopers whom went out on recon missions and sometimes deployed traps.

Heavy Troopers whom specialized in heavy anti-vehicle weaponry.

 

The Third Systems Army however maintained a 2:1 ratio of specialized troopers as they were geared towards sieges both on the offensive and defensive.

Because they could not always rely on heavy armour to support them, heavy weapons such as grenade launchers, missile launchers and flamethrowers were typical weapons in each squad.

 

One of the many companies in the Third Systems Army was the 2nd Airborne Company, specialized for high altitude drops and given much thicker armor than the standard, equipped with the DC-15A Blaster Rifle a long-range weapon, trained to open fire during descent and take the momentum immediately.

 

Considered to be as experienced and skilled as any other Company in the GAR, a rivalry extending from Geonosis to Utapau existed between them and Clone Commandos. The 2nd Airborne believed that there was no need for Commandos whilst they existed.

 

"If you've got a siege to break, you call the 2nd Airborne and you ask for Parjai Squad. We've never lost a fight." - Cody.

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Honestly, I don't think the Resistance's infantry is as good as the Reborn's. If I remember a quote that was posted previously, a single SpecOps soldier was supposed to be worth a whole platoon. So, if an OR platoon = a Clone Platoon (numbers-wise), then the SpecOps troops have a pretty solid advantage in both firepower and armor. Edited by Aurbere
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