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Ryuku-sama
09.01.2014 , 06:26 AM | #281
Novadive/Blackbolt

Defensive Components : The Basics : This ship defenses are simple. Do NOT get hit.

Defensive Components I : Passive Evasion : This build use Distortion Field, Lightweight Armor and an Evasion crew for a 33% passive evasion, a second missile break on a 20s CD followed by a 35% evasion boost. Since Distortion Field takes care of giving you a missile break on a relatively long CD, you can use any manoeuver since you will have with the worst choice, Barrel Roll, a break every 10s. Another advantage of having two lock-on break simply comes from firing them in a short window or to simply use your manoeuver for something else while keeping Distortion Field to break an incoming missile or to use Distrtion Field to avoid fire and keep your engine to do it. Using a Running Interferance copilot is good but I prefer running an offensive copilot (normally Wingman).
Shield : Distortion Field (right)
Engine : Doesn't matter. The T3 upgrade is always either 10% more speed or 10% more turning. This choice depends on your skill. If you always think you should turn faster to keep a beat on your target, go with turning. Otherwise, go with speed.
Armor : Lightweight Armor
Thrusters : Regeneration Thrusters
Engineering Crew : C2-N2/Blizz
Defensive Crew : Nadia Grell/Vector

Defensive Components II : Active Evasion : This build relies on actively evading your opponents. You need to stay out of their line of sight, out of their range. This build comes with 45% base shield over the Passive Evasion build and about three or four time as much boosting power depending on the situation while losing a missile break, 9% evasion and a 35% active evasion boost. StE Converter will basicly transfer 18% of your base shield to your engine. This gives you a very good boosting power. Though the lack of lock on break will force you to use Power Dive. Here again using a Running Interferance copilot is good but I prefer running an offensive copilot (normally Wingman).
Shield : Engine Power Converter/StE Converter (left)
Engine : Power Dive (left)
Armor : Lightweight Armor
Thrusters : Regeneration Thrusters (Speed Thrusters can be used if you use Booster Recharge)
Engineering Crew : C2-N2/Blizz
Defensive Crew : Nadia Grell/Vector

Offensive Components : The Basics

The Novadive/Blackbolt has six major offensive components. Rocket Pods. Sabotage Probes. Thermite Torpedoes. Tergeting Telemetry. EMP Field. Booster Recharge (it is more a defensive components but in an offensive slot and will still dictate your playstyle). It also has two primaries. Light Laser Cannons and Laser Cannons. Rapid-Fire Laser Cannons and Sensor Beacon are trap. Sensor does absolutely nothing useful in the small map we actually have (it would take a map about twice as big as Denon for it to be useful). RFL are just trash. Lowest DPS. Low accuracy. High RoF. Laser Cannons is better used because of its range which make it better when time is a factor rather important in your DPS, so when using a cooldown or a debuff as your primary source of damage. Light Laser Cannons higher close range DPS is better when time is a non issue but you want to max out your DPS output because your max DPS is limited in number, like with Rocket Pods.

Offensive Components I : Rocket Pods and Targeting Telemetry : This build is the best offensive build for a Nova. 15% chance of criting on a Rocket and 59% on a laser with TT and CF up is huge. 75% crit multiplier is even better. Targeting Telemetry also has 50% uptime (30s CD, 15s duration) which is the best buff ingame. Basicly this build is made to stay in the fight and kill stuff. So the Pasive Evasion defensive build is slightly better, but the far higher shield of the active evasion is good too, especially against bombers.
Primary : Laser Cannons (left/right) OR Light Laser Cannons (left/right)
Secondary : Rocket Pods (right/left) : Since you should NEVER need the DoT with how fast you should kill about everything, the increased range is your only option, especially since it raises their accuracy slightly.
Systems : Targeting Telemetry (right/left) : Since Targeting Prediction only works on the activation, it is less efficient than an evasion buff.
Capacitor : Frequency Capacitor
Offensive Crew and Copilot : Qyzen Fess/Lt. Pierce


Offensive Components II : Rocket Pods and Booster Recharge : This build forgo some burst for an even better mobility. With fully maxed LLC and pods, you can waste most opponents before they can react. But bombers, heavily armored gunships and strikes while have time to react before you can down them. This build is a hunter build. You lack the ober burst of Targeting Telemetry, but you have the mobility to keep up with about anything, especially if you are using StE Converter. This build is made to work with Wingman, but Bypass could be good (only on Pubside since Impside cannot get Bypass without losing more important passives).
Primary : Light Laser Cannons (right/right) : Since this build doesn't rely on crits, the tracking penalty reduction overweight the crit chance here. The need for high DPS here forces the use of LLC instead of LC slighty lower DPS but better efficient range.
Secondary : Rocket Pods (right/??) : Both the DoTs and the range buff are valid choices.
Systems : Booster Recharge (left/left)
Capacitor : Frequency Capacitor
Offensive Crew : Kira Carsen/Lt. Pierce

Offensive Components III : Sabotage Probe and Targeting Telemetry : This build focuses on controlling your target then bursting it down. Targeting Telemetry, Concentrated Fire and Light Laser Cannons together give you over 2000 dps. Lock a probe, boost up close, launch the probe and burst down your target. If you can, try to target people who will end up crashing once under Sabo's effect, it'll force them to stop and be easier to kill. TT and LLC can also kill things up pretty fast even without Sabo's control or CF crit chance.
Primary : Laser Cannons (left/right) OR Light Laser Cannons (left/right)
Secondary : Sabotage Probe (left/----) : The speed debuff is the best choice, but T5 upgrade seems to make Sabo bugs. So just don,t take any until this bug is fixed.
Systems : Targeting Telemetry (right/left)
Capacitor : Frequency Capacitor
Offensive Crew and Copilot : Qyzen Fess/Gault

Offensive Components IV : Thermite Torpedoes and Targeting Telemetry : Thermite Torpedoes delivering a nasty debuff, this build focuses on exploiting it. Laser Cannons longer range comes into play here since you basicly want to begin inflicting damage as soon as you can. Note that Impside can't get both Concentrated Fire, Pinpointing and Improved Kill Zone, so you must chose between Pinpointing and Improved Kill Zone.
Primary : Laser Cannons (left/right)
Secondary : Thermite Torpedoes (left/left) : Since the only use of the torpedoes is to enhance your own damage, increasing its duration is the best choice. The speed upgrade is the best choice, but if you can't lock easily in the smaller arc, the firing arc upgrade is a valid choice.
Systems : Targeting Telemetry (right/left)
Capacitor : Range Capacitor
Offensive Crew and Copilot : Qyzen Fess/HK-51 OR Gault

Offensive Components V : Rocket Pods and EMP Field : This build is excellet to counter gunships and bombers. Use EMP Field to disable a sat's defenses than neutralize the bomber swiftly up close. Or keep a gunship form fleeing before you open up on his six. This build is mostly made to use Wingman, but Pubside could also use Bypass even if it's less effective.
Primary : Laser Cannons (left/right) OR Light Laser Cannons (right/right)
Secondary : Rocket Pods (right/??) : Both the DoTs and the range buff are valid choices.
Systems : EMP Field (right/????) : Both T5 upgrades are valid choices, depending on what you which to lock-out on the enemy. The engine lock-out is more useful against everything, but timing correctly an EMP with shield lock-out on a Charged Plating user is awesome.
Capacitor : Frequency Capacitor
Offensive Crew : Kira Carsen/Lt. Pierce

Offensive Components VI : Thermite Torpedoes and EMP Field : Bomber Killer. I have no other way to explain it. Basicly it uses Thermites to weaken the bomber's hull and EMP Field to neuter its defenses. Using Bypass on this build is awesome, but again Impside should never try to get it and instead use Wingman.
Primary : Laser Cannons (left/right)
Secondary : Thermite Torpedoes (right/left) : Since the only use of the torpedoes is to enhance your own damage, increasing its duration is the best choice. The speed upgrade is the best choice, but if you can't lock easily in the smaller arc, the firing arc upgrade is a valid choice.
Systems : EMP Field (right/????) : Both T5 upgrades are valid choices, depending on what you which to lock-out on the enemy. The engine lock-out is more useful against everything, but timing correctly an EMP with shield lock-out on a Charged Plating user is awesome.
Capacitor : Range Capacitor
Offensive Crew : Qyzen Fess/Jaesa Wilsaam
"If it wasn't broken, we shall break it. If it is balanced, we shall beat it until slow and painful death follows. If it is overpowered, it is working as intended." - Bioware 2015