Not every portion of the game has to be directed at EVERYONE. I agree that PvP should be for everyone, but that doesn't mean you can't target ranked PvP at the more hardcore PvP player base. Just like Operations are for everyone, but NiM Operations are targeted at the more hardcore PvE player base.
Ranked warzones aren't for the "poor" casuals to gain something. If you're losing all the time, improve or play the casual game type. You are making the decision to play a game mode that is meant to reflect how skilled players are and calling to make it more accessible to less skilled players. It goes against the very fundamental of having a rank in the first place.
If ranked WZs are not for the poor, casuals or W.E you want to call them, what is the process to prevent them from queing in solo ranked?
On every fundamental level solo ranked is not competitive. Solo rank is 100% RNG based and winning is a function of which team has less clueless. You can't have a reward system based on winning when RNG is the biggest factor in determining the winner. That's why weekly for normal WZ have changes from wins to # of games; to increase participation
. We do not have the population for a healthy ranked environment on any server, and all this does is favor super skilled teams in group ranked, who will win most games regardless. Lesser skilled teams in group ranked will not win most games, and solo ranked winning is not correlated with skill.
It does not work.
Implement cross server ques and I will 100% support dailies and weeklies based on winning.