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Saaz's Avatar

04.21.2014 , 09:46 PM | #77
Sorry Alex but I really think you're missing the forest through the trees here.

When setting any reward you must think of the behaviour you are incentivising. A warzone comm based reward based on wins will work for those who want warzone comms.

As a ranked PvP player the last thing I need or want is more ranked or normal warzone comms - if I'm stepping into ranked without full min/max brutaliser then I am not taking ranked or my rating seriously.

Comms have no meaning to me - they are only useful for the player gearing up (excepting medpacs of course).

So we need to assess the thing I value most as a ranked player - and that is - more rating.

A PVE player has no value for rating so is not incentivised to do a daily that rewards it. Conversely it will promote people who have high rating to keep playing to continue to escalate in score when the competition might only yield marginal increases.

"But we can't reward more rating based on a daily - it will only inflate the maximum possible ratings" - then boundary test the system to see how decay will work at high rating although I suspect the current MMR regime should work largely intact (unless a player never ever loses and then I'd be asking questions).

But how much should we set the values at?

Well low - for daily +10 rating and +20 for weekly but feel free to adjust based on testing.

I love ranked - and want more participation of serious competitors in s2 - a daily and weekly that has an appropriate incentive will do that - but it must be closely linked to the objective ranked pvp'rs desire.