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TrinityLyre
03.14.2014 , 04:40 PM | #1
ē Dubbed the "Stasiepedia"


PREFACE

I have plenty of experience playing Galactic Starfighter. There is no absolute way to measure skill but I can supply some statistics that may reassure the reader that I have some idea of what I am talking about. I have over 4,500 games played, great Kill/Death (12+) and Win/Loss (94%+) ratios, every GSF-related title (including world 2nd Space Ace, world 3rd The Devastator and every title first on The Bastion), 100% GSF Achievement completion, have mastered all ships twice over and have completed and tested every component on nearly all ships (like the popular Mangler/Quarrel, Quell/Pike, Legion/Warcarrier, Razorwire/Rampart Mark Four, Blackbolt/Novadive and Sting/Flashfire). I play on The Bastion (both factions) but moonlight on The Ebon Hawk and other servers from time to time (not that there's real competition anywhere). Like many other veterans, Iíd love to be challenged and wish there was a way to implement x-server/ranked/etc. without tearing apart the smaller communities each server has.

This compendium was made for the countless players that ask what the veterans run and why. Many of these players have already grasped the basics of GSF and so Iíll try to avoid answering the most basic questions. There are new player tutorial links in this guide that are better for that. Instead, I will share tips, links, opinions, ship builds and crew selections across the board. Other veteran players like Verain, Ramalina and Armond have come and offered additional analysis and opinions. If you're a veteran, I'd love to add (and credit you) for alternate ship builds and strategies/tips in this thread to help our up and comers out. This definitely isn't a one size fits all, but I feel it could be a great repository of information for those frequently asked questions. Maybe Iíll learn something new. On a long shot, maybe someone at BioWare will take a look at this (and other threads, of course) and make note of what needs to be addressed. I will update and add to this on a fairly regular basis if people find it useful.

There is a lot of duplication of minor components and crew explanation, so if youíre only interested in one type of ship feel free to look at it knowing you probably didnít miss anything I posted elsewhere. I mix up builds fairly often (and those I play with have a tendency to try and play the worst builds possible, as well) but listed all ships and crew members with their opposite faction counterparts. I highly recommend trying to play the huge variety of ships available though, it helps to know what your opponents are capable of! The builds listed are for 3.0 and may be adjusted over time.

- Anastasie / Phytia


TABLE OF CONTENTS

General Information
Bombers

Gunships

Scouts

Strike Fighters

Choosing Your Crew
Community Resources
Acknowledgements


GENERAL INFORMATION


:: NEW TO GALACTIC STARFIGHTER?

If you're a new player and the other information in this guide is a bit overwhelming, please feel free to check out these amazing links to get you caught up and ready to fly!

  • DudesterRadman's Galactic Starfighter Tips for Beginners - a 5 minute YouTube video. Great if you want to get into GSF quickly.

  • Dulfy's New Player Guide - a great read covering everything a new player needs to know. Lengthier than DudesterRadman's short video, but worthwhile if you have the time.

  • Pincer's Tips for Beginners - covers non-gameplay related tips that most players should know and use.

  • Dak's Tips for Newer GSF Players - don't forget to keep your chin up!


:: SPENDING REQUISITION / UPGRADING

  • It is usually best to buy the components you want to use first and then work on upgrading them across the board. This takes precedence over anything else. You need the right tools to do the job, even if they're basic tools.

  • Try and buy cheaper upgrades first wherever possible unless the payoff is huge (T3 Distortion Field, Armor Penetration on Primary Weapons/Railguns, etc.). When buying upgrades keep in mind the benefit-cost ratio.

  • Your two points spent in engine maneuvers that help break missile locks helps a ridiculous amount and is totally worth the wait on other components. If you're new, surviving missile and laser attacks more often can give you more opportunities to learn about something other than flying back to the battle.

  • Some weaker components like Reactor and Armor provide a massive leap in your ability to survive damage. Living longer will give you more time to react to enemy attacks. It also typically means a larger contribution to objectives.

  • Purchasing the Razorwire/Rampart Mark Four, GSS-3 Mangler/SGS-45 Quarrel and S-13 Sting/Flashfire first is a great way to spend fleet requisition. Each of these ships excels at their role and are "kings of the meta," so to speak. Some players (myself included) save our daily/weekly token rewards and spend them after acquiring all ships we might play.


:: TIPS FOR SUCCESS

  • Verain's comments and information on Power Settings, arguably one of the most important parts of GSF.

  • Always try to end up near an obstacle after using an engine maneuver. This allows you to line of sight additional missile locks, laser cannons and gunships targeting you.

  • Try and avoid revenge killing and focus on what your ship does best, be it killing gunships, defending satellites or providing covering fire for your allies. Revenge kills are predictable, and predictability is death.

  • Use your 1-4 abilities early and often.

  • Try and avoid locking missiles before firing your lasers. In most situations, an enemy will react slower to attacks that do not sound the missile lock alarm.

  • Donít be caught without engine power, you never know when you might need to break a missile lock.

  • Break missile locks after the missile has launched, where possible.

  • Switch back and forth between power to blasters, shields and engines. Do it often and where needed. Skilled players tend to switch back and forth a great deal, especially when playing a scout or strike fighter.

  • Too many players seem to use armor penetration, so donít get stuck in the trap of stacking tons of damage reduction unless it is for a specific reason. It will be useless the majority of the time.

  • Always try to pitch (go up/down) instead of yaw (left/right) when turning, all ships pitch better than they yaw. This can mean the difference for getting a drop on a nearby opponent. Greater maneuverability is always better.

  • S-key to stabilize your tracking and accuracy when applicable. It will help you melt targets faster. Do not do this often under fire, as it also makes you much easier to track and therefore more vulnerable to damage.

  • S-key is also useful for making sharper turns to get the drop on unsuspecting enemies or to shake missile locks (alternatively you could use both X and S to slow even farther and make even sharper turns).

  • For upgrading, I prefer to put two points into my engine maneuver and work from there. Typically I make my ship more durable and then focus on other aspects. I don't use this approach when upgrading bombers.

  • Juking around in a random direction and then boosting off in another is a great way to manually shake missile locks if pressed and there is no cover available.

  • If you use weaponry with a high tracking penalty try and straighten your firing lane out to increase the chances you will hit.

  • Challenge yourself by playing with an engine that is not upgraded or an alternative to Barrel Roll if you want to dodge missiles manually with more consistency.

  • A great way to hit unsuspecting targets with a heavy missile is to hold the lock, speed in close and release it within 1000m. This gives enemies little to no time to react to missile fire. Be wary of this practice being used against you!

  • Practice and try to kill targets of varying difficulty. You can learn a lot from someone outpiloting you!

  • If you like playing Team Deathmatch, it is a great idea to go looking for where powerups spawn in the first few games so you have an idea where to look for the bright red glow of Damage Overcharge or other useful buffs in the future.

  • When defending satellites, fly under and on top of satellites (and in between vanes) to discourage pursuit and make it harder for enemies to hit you and lock on. You can prevent capture very well by doing this.

  • Use the ďCĒ key often to help you avoid the line of sight of enemies targeting you. This is especially useful against gunships.

  • Hitting "Tab" repeatedly can get you a lot of information when you're not under fire. Who is attacking who? What is the enemy fielding? Where are they? What is their health at? All of this is useful information and can be quickly absorbed.

  • If you find your shots are inaccurate, part of that has to do with mouse shake which can come from nervousness. If you're below 30% accuracy with Quad Laser Cannons or anything that fires slower than that try lowering your mouse sensitivity. It'll make a big difference and you can amp up your sensitivity as you get better (source).

  • Verain and Ramalina's explanation regarding why many of us choose evasion over its alternatives.


:: DEVELOPER COMMENTS