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theUndead
03.14.2014 , 02:42 AM | #14
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QUOTE=AmagonofBloodfin;7284428]It really wouldn't be that big of an overhaul, no more so than they have already done with the first overhaul by adding modify-able armor. A lot of people forget that this game has already had one major gearing overhaul, but original pieces did not have slots for components, so in reality if those slots were filled by crafting mods instead of looted mods, and future operations/pvp were balanced for that it really would be almost literally no work. I would be one tier for everyone. So I guess if you don't like skill based combat you just want to stand in one spot hitting '1' repeatedly? Sounds exciting.
Are you a game developer? Do have actual proof it would not be incrdibly costy to a major overhaul again? And again why must everything be equal? Why are those who do not put the effort in suddendly have the same playing field. I like your tongue and cheek comment on what you think I might like, no I just like the combat as is.

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I think that would be the initial reaction. However, if anything has been proven, shiny/flashy loot drives people in this game crazy, look at all the people who all the sudden are trying to get a 1500 rating for their rancors. I think if you make content challenging enough and provide enough of an intensive to go out and earn it, people will still put in the time.
Really? and what incentives would you put in? I agree that content must be challenging but simply eliminating the gear carrot stick is not ideal.

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And as I have already said, if i didn't have to grind all 8+ characters to 55, then to tiers of appropriate gear, you might find more people willing to participate and being social.
That is nothing more than a baseless opinion you can't possibly know how players will want to communicate.

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I do think making players level up, then gear up through 2-3 tiers of gear, and then min/max is wrong, yes. This game was developed to be played through on multiple characters and experience their story, adding another grind upon a grind upon a grind is wrong, I just want to play my characters and "be social" as you put it.
Really? So you telling me that I am wrong for min/maxing my guardian to optimal because I want to be the best DPS I can for my raid tem? Wow talk about being selfish. Just because this game was labelled as a story based game does NOT mean that everything should be about that. How dare you say that adding a grind which to many people is the game is wrong. I mean honesty the way you described it, is that the story component of the game should stay but screw the mmo part. No one is allowed to have the correct stats because it has nothing to do with story. Sorry you don't get to re define what an mmo is.

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I think you've also taken my statement out of context and added your own spin. The point I was making was that these changes are not impossible, and the reason you design a game as an mmo is at it's very core to expand and grow it through new content and changes Your definition of investing time and being social easily fits to LOL or even online shooters, they don't change, they sometimes add content but not frequently. So yes the point of building an MMO is so that it can be expanded, it may not be why YOU play an MMO but that is the point.
Again that is nothing more than conjecture from you. Yes the changes are not impossible but that does not mean they are feasable. And no it is not the point, because you said the essence of a mmo is to change and become more dyanmic and yet you say that is not the way I play, well you would be correct it is not and it is not many others
so stop trying to dictate what should and should not be accepable ways of playing the game. I did not once say that you are wrong for playing your way so don't come and tell me I am wrong for mine.

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To be brutally honest, neither do you. That being said this is my thread and just because you think it's a slap in the face it certainly wont stop endless amounts of raiders from going on in a few weeks to try and get a purely cosmetic item from NIM modes of DF/DP. Cosmetic isn't this big slap in the face, it's what 99% of this game is built on anyways.
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No it is not your thread, it is a thread you created on a public forum. You don't like my opinion? Fine don't but don't for a second think the game is 99% cosmetic because it isn't. The game is mostly about gear, endgame, story and and cosmetics.

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No actually in fact I think this game should be much harder, I think if you could no longer rely on your gear to get you into 16-man raids just to coast by and complete achievements and you actually had to be skilled this game would be much better. I honestly am not shocked to hear someone advocate their pve gear being awesome and it should be all they need but that's also the reason I think many pve players really aren't that good at actually playing their class. To play a game, those who are skilled should be better rewarded than those who are not, and balancing future content with that in mind is where I think this game should go towards.
Oh so here the crux of it is. You don't like PvE players like me who enjoy the game for what it is. Well guess what, suck it up. You do not know how each person plays their class so how the hell can you make such a baseless statment saying most of them are clueless. You also don't know me or how I play so therefore I would ask you to be careful in saying that I and most others are useless when you don't have a shred of proof to back that up. You want a game that rewards skill over gear? Go play Gw2.
The Hellion Legacy (Harbinger)
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Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.