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03.06.2014 , 09:11 AM | #132
Companions have no impact on reverse engineering other than creating a extra unit through a crit.

When trying to learn schematics, getting two of something (item modifications, and biochem consumables) creates a scenario where the chance of getting a schematic is now 36% rather than 20% (20%^2=36%), because you now have two attempts rather than one. Critically succeeding at crafting a piece of gear - that results in an augment slot being added to that gear - has no impact on RE. In fact there is a thread suggesting that augmented items should have a higher RE chance. I cannot say I disagree with the suggestion but the implementation is probably not nearly as simple as the OP of that thread thinks/suggests.
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