Questions about cluster missile/upgrades
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02.24.2014 , 08:08 AM |
Double Volley is great for three reasons: +30% damage is better than +15% damage; enemies tend to die before the +15% damage dot expires, meaning you're getting
than the advertised +15% damage; and double volley is bugged so that it requires two lock breaks to prevent both missiles from landing, so you're almost always going to get 65% normal damage and often 130%.
You obviously want the ammo boost in t4 to go with it, and it's worth looking at the magazine and crew member options to extend your ammo limit even further. I personally learned to fly on a Flashfire with Kira Carsen, giving me 18 clusters, and so I don't use the ammo capacity extender.
It's also worth noting that in TDM, yellow powerups will restore some of your used ammo.