Neither will anyone else, for very long.
"Beefy hardware requirements." Always a good sign for a mass market computer game.
At least I have the dogfighting module to look forward to in April to sharpen my trigger finger.
I'm not 100% sure I'd call SC mass market actually bran. It is primarily aimed at what is now a rather niche audience (I don't think many people are interested in space sims) - and CR always made games that pushed technical boundaries. This is no exception. He did say he'd like as many people as possible to play of course (he's a businessman after all as well as a hardcore gamer), but he doesn't seem prepared to compromise his vision to cater to the average mass gamer.