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Korithras
02.17.2014 , 01:02 AM | #10
Getting back to the point of the topic... mines need an accurate area depicted around them to know when you're getting too close. There's no reliable way to eyeball it otherwise. They already have that red or green glow to depict whether they're friend or foe, just have that extend to indicate the maximum range of the mine's blast radius.

As for turrets? They need their HP reduced significantly. It should not take as many hits as it currently does to disable or destroy something a tenth the size of our fighters. One imagines that even if it weren't destroyed, a single shot would cripple it beyond use for combat. :P