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znihilist
01.29.2014 , 01:18 PM | #195
Quote: Originally Posted by Docmal View Post
My algorithm is not using any averages to determine the offhand hits. Instead it indexes damage events after an ability activate. As for misses, they are included in the buckets and reported on the UI.
That's not what I meant it, on the UI there is the average value of X ability (normal and crit), do you include the hits that miss when calculating that value ?