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SlightlySychotic
01.23.2014 , 07:47 PM | #12
Quote: Originally Posted by Odyseus View Post
Only a coward would leave. Or even worse, someone who wants everything given to them. I remember starting in recruit gear, and everyone was in battle master gear(And this was back when the PVP community was 10 times as big and collectively skilled). Yes, I got stomped, but I was still able to assist my team by playing more in a support capacity which is paramount when you're undergeared to maximize your effectiveness. After 3 weeks of heavy PVP, I was able to get all of my War Hero gear. And since I was undergeared for so many games, I was forced to pay more attention to what my opponent was doing, and how to counter them in numerous ways since I had to be smarter in many instances to win. So once I acquired all of my gear I absolutely melted faces across the board. That's because I combined my experience from being undergeard along with the extra power of my upgraded stats to be one of the above average PVPers on my server.

This game is the easiest when it comes to gearing your PVP toon. WoW is 100 times harder and longer, that's because you have to play so many games including a crap-load of arenas to get an optimized PVP set. Everyone who PVP's at one time or another was the guy getting pulverized because he was undergeared and eventually earned his gear. You're a cry baby, who gets his feelings hurt if he loses. Well so what, instead of crying about it use it as fuel to play harder and longer so when you do earn your gear you make every one of your opponents pay.
Yeah, not a word of that is true.

First, let's get the big one out of the way: the PvP queues haven't slowed down one bit since bolster was introduced. If anything they've sped up. This is on Shadowlands which isn't even a PvP server. The only players who left PvP were the ones who got mad they couldn't steam roll fresh-50s anymore and they've been more than replaced with new players who can actually contribute to a match.
Bolster is killing PvP? Not even remotely. It's brought more new life to the community than anything else in the past two years.

Second, it's very nice that you liked being ground into hamburger for a few weeks before you could stand even a remote chance. Most people did not. Recruit armor was a living nightmare. The only reason to wear it was because it was just marginally better than PvE gear; the difference between exploding instantaneously and exploding instantaneously and twitching for a few seconds after. If you didn't have a guild to boost you, you had to spend days of loss after loss after loss to eek out a few commendations so you could buy mid tier so that you could actually contribute to a match. Then you were only about a month or two away to earning ranked gear and actually being somewhat a force to be reckoned with . . . and still lose three-fourths of your matches because most people you teamed with hadn't progressed as far as you had. God help you if you wanted to start a new character and start the process all over again.

Third, the game is FINALLY skill based. And don't even try to say it's not. The number one complaint about the game pre-bolster was that it was completely gear based. Now you really do actually have to learn your class abilities to contribute to a match. Before? Well first of all you can't learn your class when none of your abilities do any damage and you die in seconds. You maybe had a two or three week window where you were even with the general community (assuming your play window didn't overlap with a few top tier premades). After that, you could just press random keys while most players could just flail wildly like a hysterical child. The old system encouraged skill and learning the game? Don't make me laugh.
Darth Sychotic: (Sith Juggernaut) "Whatever does not kill you has failed and must be made to pay egregiously for its error."
Kaz Keeno: (Scoundrel) "One day I hope we can just move on and put this whole 'trying-to-kill-me' nonsense behind us."