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ML_DoubleTap
01.23.2014 , 12:46 PM | #10
Read though Paowee's guide closer and messed with this a bit last night. I can't say for sure if it's optimal, but for me it seemed to work well to cycle my Overload Saber as such: Apply 1 stack -> Blade Storm -> Apply 2nd Stack -> Force Sweep -> Apply 3rd Stack. Doing this you get 2 ticks for each of your first 2 stacks and 3 ticks at 3 stacks(as usual). This gives you basically 100% uptime on Overload Saber...3sec at 1 & 2 stacks, 6 sec at 3 stacks, refresh.

I forgot to upload my log, but I did find a cycle of Atrixx's parse that was similar. I removed some lines to make it a little more readable.

07:44:51.222 Atrixx activates Deadly Saber.
07:44:51.826 Atrixx activates Obliterate. <- Applies first stack
07:44:51.827 Atrixx's Deadly Saber adds effect Bleeding (Physical) to Operations Training Dummy.
07:44:51.827 Atrixx's Bleeding (Physical) hits Operations Training Dummy for 424 internal damage, causing 424 threat. <--1st tick at 1 stack
07:44:52.529 Atrixx's Obliterate hits Operations Training Dummy for 2865 energy damage, causing 2865 threat.
07:44:53.418 Atrixx activates Smash.
07:44:53.419 Atrixx's Smash critically hits Operations Training Dummy for 8808* kinetic damage, causing 8808 threat!
07:44:54.091 Atrixx's Obliterate misses Operations Training Dummy, causing 1 threat.
07:44:54.966 Atrixx's Bleeding (Physical) hits Operations Training Dummy for 459 internal damage, causing 459 threat. <--2nd tick at 1 stack
07:44:54.966 Atrixx activates Rupture. <--Applies 2nd Stack
07:44:54.968 Atrixx's Rupture adds effect Bleeding (Physical) to Operations Training Dummy.
07:44:54.969 Atrixx's Bleeding (Physical) critically hits Operations Training Dummy for 1705* internal damage, causing 1705 threat! <--1st tick at 2 stacks
07:44:55.697 Atrixx's Rupture critically hits Operations Training Dummy for 1911* energy damage, causing 1911 threat!
07:44:55.747 Atrixx's Rupture misses Operations Training Dummy, causing 1 threat.
07:44:56.010 Atrixx's Bleeding (Physical) critically hits Operations Training Dummy for 929* internal damage, causing 929 threat!
07:44:56.527 Atrixx activates Force Scream.
07:44:56.832 Atrixx's Force Scream hits Operations Training Dummy for 3644 kinetic damage, causing 3644 threat.
07:44:57.010 Atrixx's Bleeding (Physical) hits Operations Training Dummy for 501 internal damage, causing 501 threat.
07:44:57.941 Atrixx's Bleeding (Physical) hits Operations Training Dummy for 1002 internal damage, causing 1002 threat. <--2nd tick at 2 stacks
07:44:57.941 Atrixx's Bleeding (Physical) hits Operations Training Dummy for 539 internal damage, causing 539 threat.
07:44:58.021 Atrixx activates Vicious Slash. <--Applies 3rd stack
07:44:58.022 Atrixx's Force Lash hits Operations Training Dummy for 245 energy damage, causing 245 threat.
07:44:58.023 Atrixx's Bleeding (Physical) hits Operations Training Dummy for 1617 internal damage, causing 1617 threat. <--1st tick at 3 stacks
07:44:58.023 Atrixx loses Deadly Saber.


The above isn't quite what I described because Smash and Scream are swapped in order, but it shows the 7 ticks over the full 12s cooldown of Deadly Saber. This should be possible every single Overload Saber because Force Sweep, Blade Storm and Overload Saber are all natural 12sec cooldowns. With the cooldown reduction on smash it will be off cooldown for a bit to make this OS cycle work correctly and I can't say for sure if the 100% uptime is better or worse than getting Force Sweep slightly more often than once every 12 sec. Looking at Atrixx's 1.5mil parse he had 37 smashes and doing it every 12s would produce 33. So over 400sec, is higher bleed uptime worth 4 fewer smashes? It's a tough call. On the surface, probably not, but it would also ensure that you always have Cascading Power for your 3 stack ticks. Also, there's not many fights that allow for 6+ straight minutes on the target so the discrepancy in Smashes would shrink.

Another note, Paowee's write up lists Blade Storm as 15s cooldown, but it should be 12s. I'm not sure why Atrixx doesn't use it more often because it's on the same cooldown as Obliterate and is free w/ the proc so, I'd think he'd have the same amount of Obliterates, Screams and Smashes.

ps. Sorry for the interchanging of Sentinel and Marauder terminology...I don't have a Marauder so the Sent terms are more familiar.
Bonkurz