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CrazyMcGee
01.10.2014 , 12:27 AM | #10
Quote: Originally Posted by TaitWatson View Post
Hi EnmaAii!

I'm glad you brought this up, because this is a good chance to let everyone know that as part of my position, I will be spearheading an effort to make sure Achievement/Codex fixes get implemented as often as they can be. A system for this was already in place when I started, but I am "taking it under my wing," so to speak, to make sure that it is as effective and useful as possible.

That said, I can't promise that it will be a quick process, but I will be speaking with the dev teams on a very regular basis regarding the ongoing problems with these systems and their status.

Many community members have made excellent lists and threads regarding these, and I will be making sure I use these and every resource possible to make sure nothing is overlooked and everything makes "Tait's Codex of Codex and Achievement bugs."

Thank you all for reporting these issues (and continue to do so!), as they are extremely helpful in ensuring that we get everything brought to the right people's attention.

- tait
This is awesome, Tait, thank you very much. I'm not sure if it counts as "excellent", but my contribution to achievement bug lists can be found here!

For me personally, my top 2 are:

1) Beastmaster. We are so close - just the Kath Hound on Ilum is left.

2) Things that blow themselves up. This includes Rogue Cartel Warbot (Quesh WB), Rakghoul Behemoth (Kaon FP) and Jindro Kray (False Emperor FP). If you don't burn them down quickly enough, they blow themselves up and you don't get credit (e.g. Warbot blows itself up, Rakghoul gets blown up by the explosive barrel, Jindo gets shot by the ship).

Fixes for these would be wonderful And you're right, the devs have already been doing some great work on this, so I don't want to ignore that. Loremaster fixes were greatly appreciated and Beastmaster is almost over the finish line.