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SamuelAU's Avatar

12.04.2013 , 08:20 AM | #2
I like the idea, and having the armor debuff and health module serves two purposes.
1) You have a standardized measuring stick for DPS, with no class having a distinct advantage other another.
2) You eliminate the ability to trim logs, which often reads an unusually high DPS number if you cut off a few seconds and/or end with a lucky crit.

The only issue with having 1 million health on the dummy is whether torparse is actually going to register how much health the dummy has. I did a few parses yesterday to check out the changes, and in all instances the log measured a touch under 999k damage being done, so somewhere ~1-1.2k damage was lost on the log. Not sure why but thought it's worth mentioning.

TLDR: Yes.
Gomerik // Lumbridge
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