i just disagree.
bioware's tool for storytelling, which is a fantstic one, is the player being involved in the dialogue. that's HOW they tell stories in Mass Effect, Dragon Age, etc. also in every quest in SWTOR.
this is the tool they use. the flashpoints referenced in this thread have been done lazily and/or rushed.
Your opinion is fine. But you cannot stand up and say "these flashpoints lack story." It's just not true. It's as if you think you're running through a cave with mobs that all look the same.
The claim is just ridiculous.