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KeyboardNinja
10.21.2013 , 12:13 PM | #9
Bioware is doing a bit better at improving the situation for melee vs ranged. Still not great, but at least Titan VI is no longer current content…
  • Nefra: no one cares, but ranged slightly preferred since it avoids red circling the tanks (slight advantage ranged)
  • Draxus: melee have shorter interrupts and no Bulwark issues, but they also take longer to get in position (balanced)
  • Grob'thok: melee are essentially unaffected by the frequent knock-up or the movement; slightly penalized due to cheetos-related downtime (melee)
  • Corrupter Zero: grav vortex sucks, and add uptime is hard as melee. conversely, who wants an explody mine thingy? mostly, this comes down to most melee lacking AoE (slight advantage ranged)
  • Brontes: melee have better defensive CDs, but uptime and target swapping is a massive pain (advantage ranged)
  • Bestia: no one cares, but ranged slightly preferred due to target swapping on the tentacles and avoiding their slap attack (slight advantage ranged)
  • Tyrans: you want an even balance here to avoid chewing up squares at too high a rate in one group or another (balanced, but only with good tanks)
  • Calphayus: no one cares. at all. (balanced)
  • Raptus: biconal sucks for melee, and bad tanks can make this fight completely unbearable (advantage ranged)
  • Dread Masters: you almost need a melee for Calphayus, and it helps a ton on Raptus as well. two melee, ideally with strong AoE options, are strongly encouraged by the fight design (perfectly balanced)

Of the current content, the Dread Masters are probably the best balanced for melee vs ranged. Of the rest, most fights are slightly or strongly favoring ranged. Still, it's better than S&V or TfB, both of which 100% favor ranged.
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