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10.19.2013 , 04:47 PM | #5
The point of having melee DPS is to have highly sustainable DPS but make the fight somewhat more difficult for that trade off. Rather than the game "hating" melee exactly, I personally see it as adding more of a depth of difficulty in the fights and requires your raiders to have a little more awareness. In NiM DGs, someone above mentioned, it requires that everyone not place red circles in the middle of the room where adds spawn. In phase 2, the tanks need to be more wary of melee getting puddles so that the kiting gets sped up.

That being said, I absolutely agree that some fights are just plain mean for melee DPS.
The Harbinger
Claimed - Thirteenth - Falver
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