No, it doesn''t. Story can be atmosphere, boss voice-overs, NPC interactions, relevance of our involvement. It does not have to equate conversation wheel.
Don''t be so narrow minded.
i just disagree.
bioware's tool for storytelling, which is a fantstic one, is the player being involved in the dialogue. that's HOW they tell stories in Mass Effect, Dragon Age, etc. also in every quest in SWTOR.
this is the tool they use. the flashpoints referenced in this thread have been done lazily and/or rushed.