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johanlofdahl
09.09.2013 , 07:49 AM | #5
Quote: Originally Posted by HBCentaurion View Post
If you want to make money, just get 3 gatherer skills (bioanalysis / scavenging / slicing) and sell the mats.
Quote: Originally Posted by morfius View Post
If you have no risen skills - gathering ones (and Slicing for boxes till 400) is easy way to get credits.
Quote: Originally Posted by johanlofdahl View Post
I've so far been using gathering skills and mission skills to set up a steady flow of income. .
Hey guys, thank you for your insightful replies. I was looking for a crafting profession to "expand my experience". I quite enjoy making a challenge of it and trying to turn it into a profit. Obviously I know it costs credits, but I already have alot of "gatherers" which you might have known if you read the first line of text in my post.

Quote: Originally Posted by ScarletBlaze View Post
I have a sythnweaver and I do very nice on making the agument tools and aguments.
Thank you! I was actually kind of torn between Synthweaving and Artifice, I prefer playing force-users so thought something like that would be nice.
Also cant hurt to make moddable gear, should bring something while skilling up the prof right?

Best regards
Many kids would be happy to have a father but not Luke