I am "advocating" that since outdoor PvP (the natural terrain for sins) has utterly failed, we need the class tweaked to deal with the PvP content the devs make. If they create small arenas where stealth is a non factor and remove nodes making tank spec pointless, what's left of us?
If stealth in arenas is a non factor and we are balancing all classes as if it does not exist then we need to remove it for the entire game. If it stays then in non arena situations the class is op. I don't think that is the proper direction to go but it is what I get from your post.