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NoTomorrow's Avatar

08.24.2013 , 02:49 PM | #8
Quote: Originally Posted by B-Dick View Post
The problem with Snipers is they are a fairly weak class in PvP.
Now, I can hear even weaker classes complaining. Yes. But people rolled snipers just to be PvP DPS... and if you look at top Arena compositions, none of them include snipers. Powertechs are represented even , but no snipers.

Snipers don't need more creative tricks. They have plenty of tricks... just that no one cares about tricks.
What snipers need, especially with the advent of Arena PvP, is to be the class with top single target burst.

In all other regards, Marauders and Juggs are simply so much better. They are far tougher, they protect you instead of needing protection, they disrupt the enemy instead of trying to defend against disruption. A sniper brings nothing to a deathmatch team that already has Juggs or Maras as DPS.
As of todays, Maras and Juggs also have better burst with their Smash attack. They are strictly superior.

It shouldn't be nerfed. Smashers is the only thing with a chance to actually kill opponents on a ranked team. And high-end PvP can use more killing.
What should be done is Sniper PvP burst to be powered up beyond what a Warrior can deliver. This comes at great expense of being single target instead of AoE, and being delivered by a fragile stationary class instead of an unstoppable leaper.

With all that in mind, I would propose that Laze Target increases the critical chance of your next attack by 100% and makes it ignore Guard. Preferably ignore all defenses except for complete immunity type boss shields, it won't be OP, it's just one shot in 2-3 minutes. But at least making it ignore Guard will give Snipers that special something in PvP that will make them worth consideration, with zero impact on PvE.
no no no, it's wayyy too powerful what you are asking. This would lead to a massive QQ storm against snipers. Don't forget that we are the ones that send smashers to respawn. MM is the most powerful smash spec killer in the game simply because we can make crit smashes completely harmless to us with our siege bunker + ballistic dampers + armor (smash is kinetic damage). And all that without even popping our ballistic shield which got improved in 2.0.

You cannot go the route of just MORE damage for the snipers. We have been accused already too often of being an easy class to play.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.