Laze Target does leave a bit to be desired. As you stated in the question, Snipers already deal some of the highest, most consistent damage in the game, so any change to Laze Target would likely come at a price. For example, we could consider changing Laze Target to increase the critical hit chance of your next Ambush, Explosive Probe, or Takedown by 100% (instead of Snipe) – but would you really want that change if it meant that another minute or two were added to Laze Target’s cooldown?
Time to answer their question. So which one will you pick?
1 min cooldown
Laze Target between 2 and 3 min cooldown
Auto-crit on next
Ambush (MM) or
Explosive Probe (Engineering) or
This is a welcome change imo that makes Laze Target slightly more interesting in that it affects different abilities depending on what spec you run. BW might consider
making this change but they will have to increase its cooldown by at least 100%
if this pushes through
IN COMPARISON TO THE SNIPER COMMUNITY QUESTIONS SHEET:
(counting the number of "legit" snipers/slingers in this thread)
I want LT/SL to affect abilities specific to the 3 specs at the cost of increased cooldown
I want LT/SL to remain as is: Snipe only and a 1 minute cooldown
- paowee / B'oard
I want to see some changes to LT/SL but not this one