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Macetheace's Avatar

08.12.2013 , 06:37 PM | #30
I have worried about lightning/TK specs lheavier dependance on standing still. I found that the changes to gunnery commandos/mercs for example made a more dynamic gameplay than lightning could drum up.

i've felt that either force jump aability which is basically a mage blink but with a jump animation instead (fancy front flip or backflip ) would be cool

other options i played around with was allowing turbulence/TB, tk wave/LS and TK throw/Light to allow a knock back, if you had gained a certain amount of charges, charges could either be consumed to give longer knockbacks to any of those 3 abilities
If it feels wrong, it usually is.

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