Thread: Twi'lek Jedi
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marshalleck
12.23.2011 , 12:23 AM | #10
One of the drawbacks of a heavily story oriented game design is that little imperfect details and quirks such as the ones stated in this thread tend to slip through. It's like asking why Lord Zash can't decide whether to pronounce Darth Scotia as "Sko-sha" or "Sko-tee-ya."

Answer is because somewhere along the line in the process of building the game, something changed (in my specific example, direction from whomever was in charge of recording voiceovers as to proper pronunciation) and it becomes more expensive to fix than to just leave it in the game and hope it won't be game-breaking to anyone.