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Prototypemind's Avatar

08.04.2013 , 04:56 PM | #164
I think it can be hard to balance the mechanics between difficulty due to excessive damage, challenge due to required techniques, and not over-doing the tank and spank mechanics. Honestly endgame would be boring if every fight was pull main, dps adds as they come, and stack for heals. I find that the difficulty of some runs drops once you get into things and get a flow and it's still a challenge but enjoyable.

Guess we'll see how I feel about NiM once I'm there, but as long as it's fun nothing wrong with close fights.