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KeyboardNinja
08.03.2013 , 10:37 AM | #1
First off, please accept my apologies for being a day late on this post. I was traveling this entire week, and the final deadline conflicted unfortunately with a certain airplane. :-( In any case, here we are!

PvP

Watchman/Annihilation currently suffers from a very long ramp-up time and is severely punished for any downtime due to the Merciless/Annihilate stacking buff. This ramp-up makes the spec nearly unconscionable in competitive PvP, and the downtime penalties cause severe issues in both PvP and certain PvE encounters (such as Titan 6 or Dread Guard). Would it be possible to improve the ramp-up and downtime penalties in this area? Perhaps by talenting Valorous Call/Frenzy to build Merciless/Annihilate stacks. Another idea would be to decrement Merciless/Annihilate stacks upon expiry rather than removing them entirely.

PvE

While Focus/Rage has excellent AoE DPS and on-demand burst, it falls significantly behind in terms of single-target DPS. In fact, dummy parses in the hands of skilled and geared players show a roughly 9% disparity between Focus/Rage and the other two specs on a single-target fight. This represents an unacceptable liability for most serious progression groups, as the majority of DPS pressure in current content comes in the form of hard enrage timers in single-target encounters. Despite this, the community is concerned that an increase to single-target DPS might make Focus/Rage the "go to" spec for sentinels/marauders. What are the design goals for Focus/Rage in PvE? Is the spec currently meeting those goals? If low single-target DPS is indeed the balancing factor for this spec, how is this justified with the current PvE design focus on single-target bosses?

All

Centering/Fury does not build for the duration of Zen/Berserk, Inspiration/Bloodthirst or Transcendence/Predation. This is a somewhat odd design decision since sentinels/marauders are penalized significantly when these raid buffs are used. This is a noticeable DPS loss for Watchman/Annihilation and Combat/Carnage, but it is absolutely devastating for Focus/Rage as their rotation is actually dependent on consistently building Centering/Fury (due to the Singularity/Shockwave mechanic). As such, most Focus/Rage sentinels/marauders actually click off the Inspiration/Bloodthirst buff when another sentinel/marauder provides it. No other DPS class is handicapped in this fashion. What is the design rationale for suppressing Centering/Fury build up during these buffs? Could this restriction be removed (especially when *another* sentinel/marauder has supplied the raid buff)?
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