Dear BW Combat Team,
Here are our top 3 questions:
With 4v4 arenas on the horizon, one concern about the value of the sniper class is its lack of any significant offensive cooldown(s) compared to some of the other ACs. Snipers are capable of some of the highest and most consistent DPS in the game, but are also quite predictable because of cast abilities requiring static line of sight and lack of any dynamic burst that comes along with a valuable offensive cooldown. While useful in their own right, Target Acquired and Laze Target don't have the same on-demand impact that one comes to expect from an offensive cooldown. Are there any plans to address either one of these abilities, considering their slightly underwhelming impact in PvP?
A specific 5/18/23
hybrid spec appears to be quite popular at current due to higher dps. In your play tests, do you have any numbers that support this theory in comparison to numbers for full lethality snipers? Is Lethality in a good place right now in relation to the Hybrid and what, if any concerns, do you have about balance?
Engineering snipers currently use a strategy of rolling Scatter Bombs to target a large or predictable boss. However, this strategy becomes unworkable when encountering less predictable opponents like Kephess the Undying or multi-target fights like Cartel Warlords and Dread Master Styrak. Engineers tend to fall behind Marksman and Lethality snipers in situations when they are unable to set up Scatter Bombs. In addition to Scatter Bombs, Plasma Probe's effectiveness suffers in high movement or quick target swapping fights. This is due to the issue that Plasma Probe has no way of continuing damage to targets who have already left its radius. What are your views on this perception of the Engineering sniper? How would you assess the Engineering sniper’s PvE performance – both strengths and weaknesses – in relation to Marksman and Lethality, and what might be done to address those weaknesses?
Looking forward to your answers. Thanks a lot and have a great weekend!