'The enrage timer for The Dread Guard has been increased by 30 seconds in Hard and Nightmare Modes.'
Nice to see Bioware caving to the casuals (Attn, this pro-nerf thread: http://www.swtor.com/community/showt...76#post6425376
- started by Death and Taxes, in which several members of this guild and others declare the fight impossible, to be proven wrong a few days later).
This is Nightmare mode. This fight has been cleared by multiple guilds now - why nerf it? This decision simply robs the ability to compete for other guilds who still want challenge.
This speaks poorly to Bioware's intent to provide challenging content, in my opinion.
Will future content be continually nerfed to the point of Nightmare mode being 'everyone and their mother can clear it in a day-mode'?