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07.29.2013 , 03:20 AM | #7
i've always loved assault more than gunnery, and i was very happy with it in the initial testing for 2.0, but i sort of gave up after all of the changes to it.

but recently, i actually switched to assault halfway through fighting the dread guards this week and was doing a lot more damage because of all the movement with those damn puddles, and i actually go full assault and don't use full auto.

when i got doom, i was actually using explosive round > hammershot > ER > HS instead of ER > HSx3
and hammershot has such a massive chance to proc plasma cell, i pretty much still only use ER during movement phases or if i'm at close to full ammo and IR is still ticking.
you use it in your normal rotation?

just a few notes:

are you really using the dread guard eliminator set bonus or was that just copy pasta from odawgg's?

i think something can be said for optionally putting the last point into Cell Capacitor instead of Field Training as it's a 6s 10% alacrity buff every 1.5m

i'm not sure what you mean by charged bolts and full auto being cheaper. it's exactly the same as it's always been (just -3 to the cost of charged bolts to compensate for the increase cost for non-assault commandos)

also i think you should put in a note about using pyro grenades (and about buying them from oaceen on shadowlands server ). anyway. they don't benefit from burnout or assault trooper, but they do put a guaranteed burn on up to 5 targets, and it's a free GCD of ammo regen.
i like them for add phases especially, and i think it's a lot more upfront damage than using IR on each target individually

also, just a clarification question: are you saying to use plasma grenade every time it's available?
i, like you, only use reserve powercell with PG, but that's also the only time i use plasma grenade unless the target is under 30% and occasionally with recharge cells if i've having trouble dumping ammo

where are you getting 24% damage increase for HIB? i see +6% Hyper Barrels, +9% Rain of Fire
what am i forgetting?
EDIT: are you counting the set bonus for +8%? is that just a typo then (23% instead of 24%)?

also just an edit: plasma cell has a 34% chance to trigger now (25% native, 9% from superheated plasma)

i also have a suggestion about copying odawgg's tip about hitting FA during the GR cast (with his permission of course)
but it actually benefits assault a lot more than gunnery because it's high reward and low risk. even if you fail the timing, you just cast CB twice, but you won't accidentally clip HIB like you would with full auto.

Quote: Originally Posted by KeyboardNinja View Post
Random note… In assault spec, full auto does almost exactly as much damage as two charged bolts, for only slightly less ammo (more up front, so it's pretty neutral) and nearly identical proc chance on high impact bolt. I'm not sure why you would advocate full auto under those circumstances, especially since you can get the proc on HiB on the first CB and won't need to wait out the cast.
half as much ammo is only slightly less?

but i do agree with you on the uselessness of full auto in terms of resetting HIB. if it procs, you have to wait out the 3s cast to use HIB.
and then, again if it procs, you have to proc it exactly 6s later with CB to use FA again after it comes off cd, otherwise, i don't see the point of having a 12s cd for the skill.

that said, it does have a higher chance to proc plasma cell than 2 CBs, and it's good for ammo management every now and then i suppose, but i don't find ammo management much of an issue, even with keeping IR up all the time
oaceen assault specialist / oac scrapper / oacao kinetic combatant / oacianado tactician
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