Dread Guard nerf - Catering to the Casual
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07.24.2013 , 03:20 PM |
considering the fact that a vast majority of the programming has gone into catering to the wider population, I don't think it's too much to ask of any business to make a boss fight that people who breeze through hard mode can chew on awhile and find compelling. Additionally, a game which offers one difficulty that is well and truly difficult will attract the kind of people who want that, and keeps players who are only interested in raiding on the hook for longer.
Honestly they should have kept the fight something truly hard for those who wanted it. They'd already programmed it. What point was there to making it so much easier? This was a fight where, no matter when you beat it, you could take pride in having beat it, even after the first nerf. Now, those of us who were progressing at a slower rate will never get that, and that really is too bad.
In update 2.9 the game will simply uninstall itself for you.