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07.19.2013 , 10:25 AM | #46
Quote: Originally Posted by AlexModny View Post
We are in testing right now to find a happy place with regards to match length so I don't have a "they will be X min long" to share at this time. I will have more details in my blog post (that I mentioned in a previous post in this thread) that will shed some light on match length, among other topics.
Since it's a deathmatch scenario, it might be nice to have it to where each kill, removes some chunk of time from the clock - the greater the disparity in kills, the more time that is removed. That would make facerolls end quicker, close matches last longer.

Example: Each Arena is slated for 15min. Every death removes 5 seconds from that timer.
1-5 kills = -5 seconds ea.
6-12 kills = -10 seconds ea.
13+ = -15 seconds per kill from the clock

Similar to how a one sided WZ ends quicker with less or no objectives being held.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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