So it looks like the 3 questions can ask about
- Design philosophy = quality of life
- Math = buff.
e.g. assasin tank spikeyness or full pyro doing low sustained DPS in pve and low burst DPS (lol idk dont ask me) in pvp.
Maybe that's why we only have 3 questions for both PVE and PVP aspects. These questions are something that "they plan to put some serious work into." The questions should be "all-encompassing" that everyone can agree on which includes 1 PVP question, 1 PVE question and 1 other.
How did you get this from that post....
Math does not mean buff. It means the way they calculate certain abilities damage compared to other classes defenses as a good example.
Design philosophy is the idea behind the play styles the class offers. This will not give you an insight of where the class is heading..... its already there, but it will give you insight in to why certain skill choices were made in the first place, and the ideas behind the functionality of the class from concept to implementation.
Pretty much you should focus on trying to get more math type responses as this will help calculate the theory crafting needed for spec and gear optimisation.
Another good inquest would be into mechanics. An indepth account of how things are determined would do wonders for this class, especially given its defensive nature.
As in, how is the cover mechanic governed and what skills/damage types are exempt from the cover rule.