Let me start
To be honest this has been a lingering question / cliff-hanger on my mind since starting HM SnV on the PTS.
PVE - What is the role or purpose of Full Lethality right now?
I am coming from these viewpoints:
My question is:
- X/X/36 Lethality is less DPS compared to Marksmanship and Hybrid, single target on the training dummy.
- I understand they can hit multiple targets with Corrosive Grenade which makes up 9-10% of their total damage done. This can result in "skewed" DPS numbers due to AoE DoT damage that is only going to get healed to full when e.g. a boss dies (DG Council, Cartel WL)
- Lethality / Engineering, is a hybrid spec similar to full lethality, is more popular in raids (basing on torparse only..) and is doing more DPS.
- A full tree should be buffed to make it more appealing than it's Hybrid counterpart (note: we do not have an MM hybrid build).
... a bit long winded. Do you see Full Lethality in a good spot right now given the things mentioned above--- why is a Hybrid spec doing more DPS than the full tree it is imitating (is this intended and is anything going to be done about it)? Right now the only way for Full Lethality to do its HIGHEST DPS is if the player utilizes Corrosive Mines.
That means playing somewhat like an Engineering Sniper
where you run to the boss while dotting, casting Cull and SoS, then rolling away and leaving a poison cloud beneath the boss' feet. This may seem like a good way to distinguish players who want to make the MOST out of their class (i am fine with that. I work a little bit harder to do more DPS by using Covered Escape) BUT my issue here is that even if i do this, i am still coming out behind my Hybrid counterpart ~200 DPS short. What this tells me is that BW is fine with letting a full tree come short of it's Hybrid imitation.