what you just posted about pve is EXACTLY what pvp is. you have only 8 mob types since launch. you have only a few instances. there is no world pvp. how can you keep queueing up into the same instances (warfronts) for pvp, kill the same 8 almost exactly the same spec mobs who will react almost the exactly the same way and call that challenging and not boring. even if they react differently you know you have a newb and will farm him for the valor piņata that he is. that is pvp now days.
pvp is a minigame. it started out that way and still is in all mmos that copied the WOW pvp mechanic. eq1 had real pvp where you actually could only have ONE toon and you got to loot one item from a person when you killed them. it had none of the loser in warfront getting rewards crap.
pvp is nothing more than a minigame that solo players who play intermittently can log on and work toward some gear at their leisure. also it attracts the more instant gratification type of gamer which the op comes across as. imo pvp coupled in a pve mmo has ruined many with its mechanics being forced on pvers. but that is a different topic altogether.
raiding is a gear progression in every mmo. some have made it better than others but it is still there. you need beginning raid gear for the beginning raid zone(s) and then progress from there from lesser difficulty to more difficulty. some pvp has this too but the thing is. in pve you must actually WIN all the time.
bolster was only added to pvp to help SAVE it. since it was added more players got involved and played it on the pve servers. without it it would have died and bioware would have lost even more subscriptions. that is why we have bolster.
there is no need to change pve just because pvp was designed as a failure in this mmo.
LOL please do NOT compare PvE with PvP. PvP is, and always will be, way more dynamic than PvE will ever be. PvE is just static. I'm not sure how some people enjoy having to farm the same mobs over and over again, and beating the same bosses with just 3 different difficulties and a few more mechanics added into the harder ones. Don't try and make PvP sound at least almost just as static, because that doesn't work.
But it's funny how you PvE'ers want for bolster to stay away from PvE. I /agree tenfold to the addition of a bolster in PvE instances.