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07.07.2013 , 07:38 AM | #29
Quote: Originally Posted by Smuglebunny View Post
If PVP is a .5% minigame why are there PVP servers and what are those people supposed to do?

This is blatant bias. I hate boring PVE content. Its AI it does the same thing over and over it cannot ever be a challenge cuz there is no human behind it. If there was no PVP I would not play at all. PVE exists to lvl only.

I don't care what mechanics there are in OPS of FPs cuz I wont ever be in one. But bolster needs to go. Immediately. I'm SHOCKED that a game maker can treat an entire section of its population so badly and still have a game. I guess lots of people just wanna kill the same monster the same way over and over to get gear to kill that same monster again when it does more damage faster, big challenge.

what you just posted about pve is EXACTLY what pvp is. you have only 8 mob types since launch. you have only a few instances. there is no world pvp. how can you keep queueing up into the same instances (warfronts) for pvp, kill the same 8 almost exactly the same spec mobs who will react almost the exactly the same way and call that challenging and not boring. even if they react differently you know you have a newb and will farm him for the valor piņata that he is. that is pvp now days.

pvp is a minigame. it started out that way and still is in all mmos that copied the WOW pvp mechanic. eq1 had real pvp where you actually could only have ONE toon and you got to loot one item from a person when you killed them. it had none of the loser in warfront getting rewards crap.

pvp is nothing more than a minigame that solo players who play intermittently can log on and work toward some gear at their leisure. also it attracts the more instant gratification type of gamer which the op comes across as. imo pvp coupled in a pve mmo has ruined many with its mechanics being forced on pvers. but that is a different topic altogether.

raiding is a gear progression in every mmo. some have made it better than others but it is still there. you need beginning raid gear for the beginning raid zone(s) and then progress from there from lesser difficulty to more difficulty. some pvp has this too but the thing is. in pve you must actually WIN all the time.

bolster was only added to pvp to help SAVE it. since it was added more players got involved and played it on the pve servers. without it it would have died and bioware would have lost even more subscriptions. that is why we have bolster.

there is no need to change pve just because pvp was designed as a failure in this mmo.