lower level mods have high endurance priority while 29+ are heavy on primary stats like main stat,absorb... damn this L 22 char has more hp then my 32 :P
not first time I stand corrected, 2 questions:
is it worth it? I mean it's impressive for rest of a group, but you'r missing alot of mitigation (so for L 35 enchancment instead of having nice shield chance and handfull of absorption, you have tons of hp but drop like dps) and threat generation.
what grade of mods you keep (blue / purple?) and do you augment everything with endurance.
I rather go for more mitigation, not use credits on augments until 40+ (but usualy wait till 50).
still, it's story mode, so probably doesnt matter much any ways (that's why I stopped wasting time and just using greens until L 50)
yeah, always when I'm being offended by people who died cause of some stupid things, I use that line too... 'I'm a good healer, but I can't heal stupid, can't heal you'
well, considering that this character was a pvp tank walking in with never less than 30k hp (unbuffed) from lvl 15 and defensive stats like the following link: https://fbcdn-photos-e-a.akamaihd.ne...22985786_n.jpg
yeah, it's well worth it. And until lvl 35 I never went above blues or mk3 augs with shield or abs but if I could get it end, at 35 I had one of my friends craft purple force wielder armorings other than those, blues.
minus 10-15, I never had much issue with threat or control... Discharge > shock > discharge > electrocute > maul x2 & repeat until you got a taunt.
I have run a few mid lvl and above level flashpoints on her, even duo'd a few that were just turning green with a dps in guild. At 35 I seem to have found a happy place, but she will always be the pvp tank for my healer(after all, she requested that I build a sin tank)