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funkiestj
06.21.2013 , 02:11 PM | #195
<pedantic>I will demonstrate filling in the checkboxes in the use case below (look for red text)

Quote: Originally Posted by funkiestj View Post
Thank you for the clear example. Even I understand it!

Use case 1
  • keycode to ability bindings (guardian class)
    • 1 - dispatch
    • 2 - guardian slash
    • 3- strike
  • user presses the '1' key on his device
  • macro system (in response to the '1' key press) sends the keycodes 1, 2, 3 with no significant delay between keycodes
  • ability bound to 2 is cast, no other abilities are cast

[ ] allowed by ToS
[X]prohibited by ToS
[ ] example to clear enough to give a ruling


Commentary: dispatch, guardian strike and strike all share the GCD so a single key press (IRL) will never result in more than one in game ability being cast (activated). I expect this to be allowed.

Use case 2
  • keycode to ability bindings (guardian class)
    • 1 - riposte (off GCD)
    • 2 - guardian slash
    • 3 - strike
  • user presses the '1' key on his device
  • macro system (in response to the '1' key press) sends the keycodes 1, 2, 3with no significant delay between keycodes
  • ability bound to 1 is cast (off GCD), ability bound to 2 is cast.

[ ] allowed by ToS
[ ]prohibited by ToS
[X] example to clear enough to give a ruling


commentary: I expect this to be prohibited because 2 abilities are cast/activated as the result of a single key press

Use case 3
  • user positions mouse over huttball spawn
  • user presses '1' on his keyboard
  • macro system sends a steam of <right click> events for approximately the next 2 seconds
  • user successfully picks up the huttball (a single action, n'est-pas?)

[X] allowed by ToS
[ ]prohibited by ToS
[ ] example to clear enough to give a ruling


commentary: I expect this to be allowed because at most 1 in game action (grabbing the huttball) can result from the single key press. It is also possible that nothing happens as a result of the keypress because someone else gets the ball first.

Use case 4
  • keycode to ability bindings (guardian class)
    1. 1 - riposte (off GCD)
    2. 2 - guardian slash
    3. 3 - strike
  • user presses the '1' key on his device, macro system sends keycode 1, riposte is executed
  • as quickly as possible (0.011 seconds later?), user presses '1' again, macros system sends keycode 2, guardian slash is not executed because it is on cooldown
  • as quickly as possible (0.011 seconds later?), user presses '1' again, macro system sends keycode 3, strike ability is executed (it is never on cooldown, riposte did not trigger a GCD, it requires no mana)

[X] allowed by ToS
[ ]prohibited by ToS
[ ] example to clear enough to give a ruling


commentary: This is your very example, fully specified. I expect it to be allowed by ToS. Personally, I don't see that allowing this and prohibiting use case 2 makes much sense ...
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I thank you for actively participating. I hope you will deign to quote my use cases above and put a check mark in one box for each case.
Phillip, can you do that? I knew you could! </pendantic>

Mr. Hat says "BW support is the best"!
I am a bad player, so what?