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06.10.2013 , 02:47 PM | #9
Quote: Originally Posted by Sykomyke View Post
Thanks for that insightful and well thought post Hobo. Would you like to explain anything else Captain Obvious?

Back on topic though. I agree with the thread's point. I don't necessarily think that the issue is the result of "bad guilds though". I think the problem lies in the fact that people feel *obligated* to join a guild otherwise they are deemed inferior. I left my raiding guild 2 months ago and was the best decision I ever made. I may join another guild but I'm not in any rush to do so. The reason I left was (among other things) they were accepting nearly anyone in the guild for no reason and people didn't understand basic concepts.

This same issue applies to all guilds/pugs. The basic concepts JUST AREN'T THERE. These group finder quests show a recommended gear level; and yet people are entering with level 45-50 greens/blues. I'm seeing DPS who just sit still for 10 seconds and dont do anything, or they are keyboard turners that don't know how to follow the boss by moving their mouse.

The problem with storymode operations is that no matter how "easy" they make it; it seems like there are people who are just dumber then they expected still queuing up for it.
If you assume that the average player isn't very good, why should the fact that you have a guildtag suddenly make you good? The group finder tends to self select toward bad players anyway, since there just isn't much point for a good player to do these raids. Now getting bad players is fine, but getting bad players who don't listen, or worse yet, have a majority, severely limits your options. If you can't tell that DPS with 23K he's the reason why you're failing the enrage timer because his guild has the majority, your options are extremely limited. Note that even if you're in a PUG full of bads, most people can usually agree on that the DPS with 23K probably should be replaced first, so at least you've some hope.

Of course people are always surprisingly bad no matter how low you set the bar, but as long as people are willing to listen it's usually salvageable. The problem is when you get guys who don't listen. I had a Madness Assassin who claim he was getting aggro on Titan probes, and I'm not even sure if that's physically possible even if you're casting Death Field the moment the adds spawned since Madness has nonexistent AE power. I'm 99.99% sure he confused Lots of Missiles with adds but of course that guy said he totally knew what he was doing. The difference is that in a PUG you can usually get rid of that guy, but not in a guild run when that guy also has the majority.