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Diegles's Avatar

05.27.2013 , 04:20 AM | #17
Since I did it 8man and 16man pre 2.0 and now 16man post 2.0 as a healer I would like to point out that this fight is exactly the same except a few details.

Tried it once 8man post 2.0, was a bad raidnight so it didn't go so well, but all in all I found 8man to be the exact same as it used to be.

in 16-man my guild had issues to start with, because of the insane damage increase in phase 2, when you need to run into the colors to stop the boss from doing ticking damage on the whole raid.
For 16-man Hardmode Operator IX we do as following: