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LordArtemis
05.23.2013 , 11:45 PM | #7
heh, thanks.

Ok, a few more thoughts. First, the "boss" or target can be spawned when you get to the target area. This way noone "steals" it from you.

Another idea is that this sets up the framework for eventual player created missions. If the system was designed to insert certain general responses in cutscenes and generate dialog in text form otherwise, it would be possible to allow players to build limited missions this way.

I think I might expand on that idea later.