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05.20.2013 , 08:30 AM | #8
Quote: Originally Posted by leto_cleon View Post
Great work! Would it be possible to also calculate the Spikiness Damage Taken (SigmaSquishiness/Spikiness on LagunaD's)?

If I remember correctly, SigmaSquishiness/Spikeiness was help full to check for the spikeness of the damage taken for the chosen stats.
This may not be as directly useful as before, since boss "big hits" now seem to be broken up into smaller chunks with a chance for Defense to avoid each sub-piece, thereby smoothing the damage out more -- so a more complex method (or a simulator) may be needed.