You increased damage in wz's in 2.0 by 60% and did not reduce stun duration. Ops mainly, and another class or two are stun locking with one stun and burning down players with 30k health before they ever come out of stun.
At some point your unbalanced game becomes unenjoyable for even the most hardcore of us to keep queuing.
Yes ops and sins can be devastating to classes like sorcs/sages. But please stop talking about this 60% damage increase in wzs as if it's a problem. Damage reduction was increased to match damage boost, so this is a non-issue, wear your pvp gear to pvp.