Today is your lucky day! I'm fixing the issue with Sweltering Heat as I type this.
As for the other issue reported: [Retractable Blade's bleeding effect disappears after a tick of damage is resisted] - I am not able to reproduce that. Whenever I see a resist, it keeps on ticking (unless it was the last tick of damage). However, if the initial kinetic damage from the blade is resisted, then the bleeding effect will not be applied - that is working as designed.
Any chance your fix will finally be implemented with the upcoming 2.1 patch on Tuesday?