- Colour Deletion is occasionally activating shields incorrectly. We had 1 player (Who was blue) get called out for colour deletion by Purple (1st attempt) and Orange (2nd attempt which was successful), when shielded, it used his blue shield as well as the protector's shield.
Haven't seen this. Only oddity we've seen on that mechanic is that someone was targeted for deletion with their own color, and end up clearing it themselves (consumed their buff, deletion didn't happen). We never saw that pre-2.0, and came to believe it couldn't happen.
- If all players of 1 colour die in phase 2, their colour circles continue to appear and cannot be cleared. pre-2.0 they did not appear if all players of that colour had died, even if one had been revived.
Are you certain of this? We rarely have both people of the same color die, but I am pretty sure that even pre-2.0 you would still get their circles, and the result was a ton of damage that would take everyone to basically 10% health or so. Which led to a wipe shortly thereafter.
- Recognizer adds in phase 1 are now frequently targeting the healers instead of the players of the current colour like they did pre-2.0. Since these adds cannot be pulled by threat and must be taunted the entire first phase feels very constrained by the CDs on taunt and instead of being relaxing became tedious to tank.
Not a tank, so I'm not quite certain why it would matter who they target...you still have to taunt them and keep them away from people tasked with keeping the shields down. But yeah, their targeting definitely seems different...our tanks are good, but I still had to keep my finger on the stun-break button just in case. We haven't had a clicker interrupted once in 2.0.