[BUGS] Operator IX HM
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05.05.2013 , 08:31 PM |
I've noticed the following bugs in the Op IX HM fight and was just wondering if these are isolate to us or if other have seen them since 2.0. We've downed the fight both before and after 2.0 multiple times so I know they're not caused by mistakes.
- Colour Deletion is occasionally activating shields incorrectly. We had 1 player (Who was blue) get called out for colour deletion by Purple (1st attempt) and Orange (2nd attempt which was successful), when shielded, it used his blue shield as well as the protector's shield.
- If all players of 1 colour die in phase 2, their colour circles continue to appear and cannot be cleared. pre-2.0 they did not appear if all players of that colour had died, even if one had been revived.
- Recognizer adds in phase 1 are now frequently targeting the healers instead of the players of the current colour like they did pre-2.0. Since these adds cannot be pulled by threat and must be taunted the entire first phase feels very constrained by the CDs on taunt and instead of being relaxing became tedious to tank.
The first 2 are blatant bugs although an argument can be made for the second being a mechanic (possibly intended for NiM). The third is simply different from pre-2.0 so may or may not be a bug.
And again, we've cleared it. Multiple times. Both pre- and post-2.0. This is not a QQ "waaaah its too hard" thread.
The Kae-Sare Legacy - The Harbinger
Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]