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04.29.2013 , 08:39 AM | #1
Any questions or concerns can be posted in this thread, sent to me by PM on the forums or ingame mail to oaceen or oac on The Ebon Hawk sever.

Fighting Style: Stealth, Single Blaster, Scattergun

Tactical Role(s): Close-Quarters Damage, Medicine/Healing

In addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med pack--
everything he needs to get in, knock the enemy for a loop and get out alive.

Scoundrel is a melee dps class that revolves primarily around the Upper Hand mechanic.
It is a buff that increases damage by 2%.
It is granted by using Blaster Whip, Shoot First, or striking a killing blow.
It is also a resource which enables to use of core skills like Sucker Punch and Wounding Shots.
Scoundrels apply bleeds and benefit when attacking bleeding targets.
Scoundrels can utilize stealth to sneak around undetected.
Despite having no access to leaps like Vanguards and Jedi Knights, Scoundrel is a highly-mobile class thanks in large part to the new Scamper ability.

Table of Contents

Dirty Fighting

Quote: Originally Posted by Protip
Be on the lookout for the icon for helpful tips and tricks of the trade!


New in 2.0!
Energy cost: 25
Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to doge melee and ranged attacks is increased by 30%.
Does not break stealth. Cannot be used while immobilized.

*Energy cost can be reduced to 21 with the Slippery Devil trait; also can activate Dodge for 1s
*Scurry gives this skill a 30% chance to make the next Kolto Pack instant, Upper Hand, and energy free
*This lv51 skill is just what the doctor ordered! It can leap large gaps in a single bound, faster than a speeding consular! Can find use on some fights as a crucial gap closing skill and serves a nice escape to help avoid mechanics.