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Okod
04.24.2013 , 03:21 PM | #67
My re-balance idea (posted elsewhere);

Initial cost of 10 energy but applies a stacking debuff that increases cost by 30 energy, duration to be fine tuned, maybe 9s - 12s.

Roll 1; 10 energy (cheaper!)
Roll 2; 40 energy (2 back to back rolls cost 50 energy, same as now)
Roll 3; 70 energy (have to wait for regen, or pop the probe)
Roll 4; 100 energy (not gonna happen)

This brings it back into line as a gap closer and escape (what I believe was the original intent), and away from a blanket speed boost ability.