Again. Requires 30 stacks, and have long cooldowns.
I really think you need to stop grasping at straws. There is no other single character ability that does what roll does, and carries the ball as well.
As long as you have energy, you can spam the ability. No other ability has that.
Right, all classes should behave exactly the same. Screw having unique abilities.
You know, come to think of it, I can't pull someone into fire on my Scoundrel and then speed off while immune to CC like I can on my Shadow. Shadows/Juggs are still kings of Huttball. Scoundrels advantage in Huttball is spent after the first 10s of a match.